Quote:
Originally Posted by Donut
The one humongous disadvantage I see against shooter bots is that they don't get the courtesy of protection during hurdling really, as there is no way to judge when they are attempting to hurdle. Standard defensive maneuvers of parking in front of them won't work, but instead it's very easy to push them from behind and not give them a chance to slow down to a speed they want to shoot at, and simply push them past the line so they must go around the field again to hurdle. I also see stealing a ball that has been launched as easier to do than stealing a ball that is just dropped over the overpass.
Honestly I think shooters are a bit easier to defend than arms, so although they may be able to score faster in theory, I think more intense defensive strategies against them will balance out their success.
|
I would agree that it might be easier to park in front of a shooter...unless it can easily shoot over you. Or into you, if it has no reservations about knocking you over. Also, who says the shooter has to stop or even slow down significantly? And, with an increase of shooting range, it will become increasingly difficult to defend a shooter as you'd have to try to stay within the defensive restrictions for most of the home stretch. Some shooters will not have specific "sweet spots" they must shoot at, or speeds at which they must shoot to be successful, or large restrictions about what kind of space in front of them when they're shooting.
Also...pushing from behind won't work as well on a robot that can get out from in front of you before you touch them.
As a general warning, I would ask that teams with large arms or shields who intend on using them to block a shooter take the time to watch that team hurdle a few times before deciding to risk their robot. You could be submitting your arm to quite a large amount of force. I would personally hate to be responsible for breaking, tipping, or otherwise damaging an unwitting opponent, but my team will not hesitate to shoot through a block.