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Originally Posted by Uberbots
i like the encoder approach though... i assume your coprocessor is doing some fairly complex vector operations to get an angle out of the encoders?
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I'm not on the programming team (I just wrote here what they told me to put), but I understand it is doing some serious error processing calculations to keep it straight (beyond that I couldn't tell ya).
To all asking about the speed, I'm not sure off the top of my head. I know it was calculated at 17fps (in design), I'll see if we can get a more accurate measurement today.
Quote:
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Originally Posted by CraigHickman
I notice your ball seems a little... flat?
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If you look closely, you can see chunks of 06 poof ball being used as pseudobumpers on the corners
