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Unread 25-02-2008, 07:36
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Re: Scoring Predictions Anyone?

Hybrid will produce 16 to 24 points. Four lines and 1 trackball removed.

Teleoperated will produce on the average 40-60 points before penalties. The best hurlder on any alliance will have a tough time getting the trackball while being defended. That will leave another, slightly weaker hurdler free to get 2-3 hurdles for 16-24 points. A lap robot will find out that their speed will be better off used for defense. Along with the 2-3 hurdles, most teams will probably lap 3-4 times per robot for 18-24 points. A few teams will pick up 6-8 hearding points and a few teams will place a single trackball for another 12 points.

I see scores in the 56-84 point range per alliance before penalties. These scores are close enough that a net of two 10 point penalties will change many outcomes. Losing alliances will end up with 15-25 points (weak hurdler and 2-3 penalties) and winning alliances with have 50-60 points (1-2 penalties).

Robot assignments: Weakest will defend the strongest. That takes out two robots per alliance for anything except laping. The strength of any alliance will be on the ability of the middle robot to hurdle. It will be extremely important that all three robots on an alliance keep moving. If you lose one robot early, you will probably lose the match. Hurdlers will rule. Matches will seem slow until teams get used to watching their robots on something other than an open field.
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