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Re: [Poll] Does your launcher use "armed" indicators?
Our "failsafe" is that the ball has to be in the robot to hold the launcher down....and also to activate the switch that will allow the launcher to fire...and both operators have to each hold down a button on their controller.
SOP is to raise the launcher at the end of the match and secure it (after releasing air pressure from the rear of the robot), and let it back down when setting up the robot to compete.
If there's a ball in the robot, then it is possible that the launcher is armed. If there's no ball in it, then it can't be armed.
What do you suggest we do as far as making an "armed" indicator?
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