Quote:
Originally Posted by Lil' Lavery
I feel like a broken record. In 2006, the game was structured in a way that an individual robot could take over, and claim it's spot as the most feared robot of them all. 2008 is a game where no robot will be able to win them all (or even come very close) without partners that can cooperate and aid it.
Yes, we all know an alliance will win. But, no individual robot will come out with the most wins, on any level (match, regional, championship, etc) without the aid of their partners in some form.
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It's like coming into a burger store and shouting "I LIKE CHICKEN MORE!" and leaving.
That's now what this thread is about. Yes alliances are important but can an arm or shooter be the most adaptive to the game and alliances? What we are looking at is the fact that arms are slower, more ridged, and antiquated compared to shooters in this game. Putting a ball on the overpass is going to be a task that is downplayed this year, just like stacking in 2003. It's a complex task that requires too much effort, and can be taken away very quickly.
NOW, I'm not saying that an ALLIANCE full of shooters is the best way to go (that's another topic for another time/thread/talking over a beer), but for this game I see shooters being a more dominant force than arms.