Quote:
Originally Posted by Setsanto
Well, first of all, I downloaded Blender and was about to start getting annoyed about the UI, then finished reading your post. I do not agree at all with your post about pirating/bending licensing rules. Autodesk donates 5 copies of 3ds Max to 1500 teams. At $3500 for 10 lisences (whether you agree with the price or not) that is $2 625 000 they are donating to FIRST each year. I can understand where you are coming from, however, I do not agree with you at all.
An update: I talked to my shop teacher who is in charge of robotics, and who is pretty much animation's closes ally at my school. His answer, "Don't worry about it, they won't find out." Well, I am worrying about it. Any suggestions?
~Setsanto
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They are not donating $2 625 000 a year to FIRST. That is simply a ridiculous calculation.
I am not complaining about the amount of money involved. $3500 can seem like a small amount to some, while $150 can be too much for some. "At that price I don't think anyone has an excuse to pirate the software" is a bit silly. Look at how many teens spend a few thousand on a car. Meanwhile, I try not to spend money at all on "intellectual property."
Most of the questions here about this issue were about licenses. Who owns the licenses? Can I take them home? What about installing it on the computers in the shop? We don't have enough licenses to put on all the computers we use, what do we do? Is it OK if I use it for things besides FIRST? I don't remember anybody in this thread asking about an alternative to spending $X amount of money.
If you weren't stuck with commercial software to begin with, then you wouldn't be stuck with these problems. Say what you want about Blender's UI, but to me Max's UI is no better. Just more familiar.
Setsanto, your shop teacher is probably right, and that there's nothing to worry about from violating the license. But, on the other hand, you could learn Blender (or [insert free software name]) and not have to worry. Your choice, really.