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Unread 02-03-2008, 23:53
jayjaywalker3 jayjaywalker3 is offline
Alumnus
AKA: Jay Walker
FRC #0694 (Stuypulse)
Team Role: College Student
 
Join Date: Mar 2007
Rookie Year: 2005
Location: New York City
Posts: 103
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Re: week 1: Three Things I've Learned

Quote:
Originally Posted by petek View Post

IMHO the matches that had racebots (102's Orion proved that just doing laps can be very exciting), arm hurdlers and catapults mixing it up were a blast to watch. The only ones I found tedious were those with just lapping going on. I was surprised that so few made a consistent effort to herd balls while lapping. Many threw away easy scoring opportunities by dodging around their own ball on their home stretch instead of giving it a punt across the line.
I also was surprised to see how little herding occurred. I do not remember any robots at the NJ regional herding to the extent that i completely left that statistic off the scouting sheets i made. So many robots just did laps.

102 was exciting for being so fast but that wore off after the practice matches. Then it was exciting for the spectacular ways in which it went down.

1676 sort of killed the excitement, but also had everyones attention with its slow moving elevator creating a lot of suspense and quick glances at the clock.

The most exciting robots (not including crashing) there in my opinion were 103, 25, 1647, 1228, 2016, 449 and 1547's whipping action.

Quote:
Originally Posted by Don Rotolo View Post
Or another team can use excellent scouting to determine the real capabilities of the robot.

ANY team that uses won/lost record (i.e., ranking) exclusively to pick alliance partners is an amateur. Team 1676 was ranked 44th or 63 at NJ regional, but was picked for an alliance. Why? Because we were 9th in scoring, and our scouting system had the proof. We brought that to the attention of the top 8 teams - some were surprised, but most were sophisticated enough to understand what it meant: We were a good robot, but alliances dont always acocunt for that.
What would be nice is to have it mandatory for the actual penalty reason, and the team getting it, to be announced after the match. We'd often see 10 or 20 points worth of penalty and have absolutely no idea why... how can we improve without that feedback?

Don
I agree about picking the teams. The teams i picked for our alliance (1279 and 2016) were 25th and 27th place respectively and we made it to semifinals and went out with a bang putting up a great fight with our robot not running for the entire match.

I also agree that it would be really awesome if they reported penalties more clearly then I would have a better idea on what other teams are having trouble with.
Quote:
Originally Posted by Jeremiah Johnson View Post

if my interpretations are correct, defending teams can't block them from doing so. Correct me if I'm wrong, please.
I think i definitely seriously underestimated how long six seconds were. Six seconds were enough to seriously impede the scoring ability of a hurdling robot. Sadly this definitely would have affected the outcome of my teams semifinal matches.

EDIT

Oh yeah I also want to say that i was surprised by how much like an actual racing game this got to be. It was cool watching the teams make laps and weave and leave bananas on the track for other teams in the form of broken robots.

Last edited by jayjaywalker3 : 03-03-2008 at 00:00. Reason: Something to add.
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