Quote:
Originally Posted by Donut
I think 48 also continued to play defense effectively even when everyone thought it would be almost impossible.
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Nothing is impossible. Although our drivers definitely have room for improvement/refinement of tactics. There's that whole line crossing/lapping/hurdling thing too - what, you could score points in the first 2:00 of the match? Who knew?
Quote:
Originally Posted by David Brinza
Yes. There's no rule that says that you have to allow your opponent access to Trackballs. You can camp with a Trackball pinned against the wall to a limit a two shooter alliance to ~half their typical score. Evil enough?
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Evil? It's positively heavenly. Although have you tried it? It's not as easy as it seems.
Bumping trackballs clockwise past the opposing finish line is more fun anyway, and it lets you lap one quadrant ahead of the pack while the opposition tracks down that ball and drives it around again to get it into a hurdleable position. Meanwhile you're right back where you started, ready to repeat the process, 2+ points happier.
Of course, you can combat this with a coordinated quarterback/receiver hurdling approach where the ball never hits the ground, but I've yet to see that..... Maybe if they relaxed the clockwise line crossing penalties rules around the finish lines to permit reaching back and "crossing the plane" a bit to knock (?) /cap (?) /and receive trackballs from partners, you'd see more attempts at this. I think it would add excitement to the game, especially at the buzzer, but would probably upset some of those who designed their robots to the original set of rules.
And "camp"ing is such a negative term (if you're a gamer). I much rather prefer a more strategic description of "hoarding opposing ammunition".
