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Re: Are we the only Hearder in this game?
Well fast lappers have proven themselves to be very effective. See 148. If you can corral a trackball and deftly and quickly maneuver it around the track, while quickly releasing the ball, letting it cross the line, and reacquiring it without much delay, you can theoretically lap half as fast as 148 and be equally as effective. The only drawback I can see is that you may periodically be taking away a trackball from another robot in your alliance who may prefer to hurdle.
I've seen teams with round "hoops" that surround the horizontal equator of the ball and "marble" it around the floor quite easily. I could see these teams having success, especially if they also have a way to knock down balls off the overpass.
Just go out, do your thing, avoid penalties, and do this consistently well. You'll be most "useful" - you'll be fine.
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Travis Hoffman, Enginerd, FRC Team 48 Delphi E.L.I.T.E.
NEOFRA / Delphi E.L.I.T.E. FLL Regional Partner
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