So, you start on the right on the angled part of the wall,
so you are out of the way, and you spend a few minutes
coding an autonomous that pulls sort of straight forward
for a few seconds, stopping on the other end of the track
before you hit the opposing alliances wall.
It is not so hard that you would not want to take the risk
to get the four points. The issue at hand is relatively clear
and unambiguous obstruction from teams that are placing
their robots quite accurately.
Even with this ruling, there is opportunity for obstruction.
It would appear that you can pull just past your finish line
and stop, possibly preventing a robot from the opposing
alliance from coming through and bumping a ball. Teams
will just move where they obstruct, working a little harder
at it to do so. Where the rules allow defensive tactics,
defensive tactics will be employed.
Eugene
Quote:
Originally Posted by petek
This update could spell real trouble for No Robot Left Behind - Hybrid. Say I'm a rookie or other under-mentored team and am having trouble getting my robot to move straight ahead in Hybrid but wanted to try to at least get to the 4 points for crossing our finish line.
Before this update I'd keep plugging away at it and if the robot only moved out to the end of the divider in one match, I'd say "well, we're half-way there" and keep plugging away at it. After this update, however, if we unintentionally blocked the opponent with this move we'd draw a yellow card. Do you think our robot will move in any more Hybrid periods? Not likely.
|