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Unread 12-03-2008, 18:20
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Re: FIRST FRC Game Simulator for the HL2 Engine

Quote:
Originally Posted by SpaceOsc View Post
i have a model of our 2006 robot, i dont know anything about moding in source.. but what format do you need or want the model in? its currently inventor but very large.
Ideally some form of 3Ds Max format would work best (Only software I have heard of that can export models to HL2 games), however I believe I can use Inverter format as well (I have been told there is a way to convert from Inventor formates into 3Ds formats), the only issue will be the slight inconvenience of converting the formats.


Quote:
Originally Posted by 1885.Blake View Post
Folks,

See the picture here to learn a little about an up and running 6-player simulation (not perfect by any means, but usable and fun) of this year's Overdrive game.
http://www.chiefdelphi.com/media/photos/30906

It was written using C# and calls to XNA graphics libraries that are also usable in XBox360 consoles.

Aside from the differences in the graphics engines, etc. it sounds like there are some opportunities for collaboration afoot.

Blake
Yes, I had seen that posted a while back. When I first saw it I was like, darn it, they got to Chief Delphi before me, I knew I should have posted this last week.

I would agree with you on the collaboration part though. I decided to use the HL2 engine because it was what I had readily available to me for the primary purpose of using it for my Senior Project, but with some discussion, we could combine our efforts and find a platform that works for the most people (or even make similar software for multiple platforms). I think there is a lot of potential with the concept. Collaboration for the win!
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