Quote:
Originally Posted by Caio
If you can explain how to convert an inventor file to the file type you need, I can see if I can make a model of our '06 robot and convert it for you....
and the same would go for other teams. I'm sure a lot have them in inventor, and they'd probably be happy to convert it for you.
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I'll answer your question converting at the bottom of the post as it applies to both.
Quote:
Originally Posted by lachoneus8
XNA has the benefit of being free for everyone to develop for, and is based off of C#, which is relatively easy to learn. Halflife 2 of course benefits from one of the most advanced graphics and physics engines in the 3d market.
I think both FIRST simulation engines can have their place. There are many ways that these applications can be used, and each can focus in a different direction. These simulations could be used for spreading FIRST to larger markets through an online game, helping teams plan their strategies early in the build season, teambuilding excercises, etc etc.
What model formats does the Halflife engine support? If people produce their robots in a common format both engines could use, that would help both simultaneously. XNA reads in only Autodesk FBX and DirectX .x formats, but with Blender (3d modelling software) I can import from 3DS, OBJ, and a bunch of other formats. 3DS might be the best format all around seeing how common it is.
I could see about exporting our 3 models into 3ds if you would like, cbale.
Dave
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The Half Life engine supports it's own format VMF (Valve Model Format), however 3Ds Max is capable of both exporting to this format, as well as creating collision meshes for it (Might require a free extension, I have to get a few more details from a friend).
So basically anything in a format 3Ds Max can read would be ideal, (unless someone wants to be REALLY helpful and just convert them to the Valve format, not a big deal though).
I have found several things related to converting Inventor Files to 3Ds Max.
The first seems to be a feature for 3Dsmax that comes with Inventor if you have both installed on the same PC:
http://www.cadforum.cz/cadforum_en/qaID.asp?tip=3943
The second one is more of just a plugin for 3Ds Max 9 (which doesn't help me any since we're still using version 7 because we don't have the godlike system requirements to run 9).
http://usa.autodesk.com/adsk/servlet...112&id=9093251
Thanks allot you guys, glad for the help!
