Quote:
Originally Posted by JesseK
http://www.youtube.com/watch?v=LYnUDaEi1D8
Irony is epitomized in the fact that at approximately 2:56 into the game animation, it appears that the long-armed blue bot violates <G22> in the same manner 190 does even though the intention for the game animation's movement is different. Sure, GDC trumps rules and rules trump game animation -- but it's sometimes very difficult to find time to sift through every Q&A and rule when coming up with a design the in build season. FRC is indeed hard for a reason.
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I think I've nailed down why everything seems so complicated this year. According to
this post, "the animations have been consistent with the rules that were in effect at the time the animation was completed". The three most-debated rules of the year (<G16>, <G22>, and the now-revoked <G36>) are all violated in the animation, which indicates to me that they must have all been added or changed at the last minute. The lack of critical evaluation time before kickoff for these rules is probably why they feel so awkward, and at times inconsistently enforced.