Quote:
Originally Posted by Daniel_LaFleur
I'm actually hopeing for a bit of both worlds.
I'd love to see an OS where things were abstracted a bit so newer teams wouldn't feel so innundated, but I'd also like to see the ability to go 'underneath the hood', so to speak, and be able to get into the bits and bytes.
If things are done right teams that want to streamline the code or create specialized interfaces to the RC should be able to while those that just want to 'plug and play' will be able to do so, but only with the generic instruction sets.
|
agreed
but, agree with me that you don't want to see a Lego Mindstorm as next year's controller =]
FIRST got me into learning PICs and uCs, things I had absolutely no experience with,
and now, in my second year, I actually help college students with PICs,
[now..after bragging] what I mean to say is, that with a little bit of effort and will (and with just the right guidance) , any team can achieve anything,
[and the bottom line], don't go crazy simplifying the control system
It's great as it is now.