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Unread 23-06-2002, 23:36
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#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
Posts: 21,214
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bearings, bumpers, etc.

Posted by James Jones.

Engineer on team #267, The Demolition Squad, from North Broward & St Andrews and Motorola.

Posted on 8/18/2000 10:48 AM MST


In Reply to: Hits, Misses, & Suggestions -- long message posted by Joe Johnson on 8/16/2000 9:49 AM MST:



Unlimited bearings - Gotta Do It!

Bumpers - Don't throw the baby out with the bath water. As robots get faster (which they are - especially if more drill motors are used or the current limit is raised) collisions become more destructive. What they need to do is make the bumper rules more lax so people can accomodate their unique robot configurations. A weight credit would be good as well. I know ramming is not allowed but let's face it, if your opponent is about to score the game point and you are at the other end of the field you are not going to charge across then slow down before trying to push them away from the goal. Let us put the bumpers wherever we want and give us a few extra few pounds if we use them.

When giving awards, put a picture of the robot up on the screen. There are too many teams to remember them all by name or number, I didn't even remember all our alliance partners much less teams I just saw in the pits or playing in other rounds.



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