Quote:
Originally Posted by 65_Xero_Huskie
Any team that picks 3 hurdlers that are good hurdlers. (E.g. 1114,217,330) Would be at a disadvantage, because it would be 3 people fighting for balls. 2 hurdler, 1 Def bot would be the ideal one for this game.
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Until THEY play defense against YOU, realistically making both sides defense bots null and void.
3 good hurdlers requires at least 2 teams from the other alliance to be playing defense. Period. And I'm willing to bet one of the three hurdlers on my team can play pretty good defense if needed (They seem to have a grasp on the playing the game, I'm sure they can handle running balls into the wall...).
3 hurdlers keeps the opponents on their feet. They are no longer keeping the ball away from 1114. They now need to keep the ball away from the entire alliance, which is much harder to do. Defensive robots will accrue more penalties and have less options.
An alliance with 3 hurdlers will score less points on average, but win a higher percentage of their matches. It scales the scores unevenly in favor of the pure offensive alliance.
For example: my 2 hurdle/1 defense team can win matches 100-80 against a similar alliance. My 3 hurdler alliance can win matches 80-50 against the same team
This is all IMHO.