Quote:
Originally Posted by Tom Bottiglieri
Until THEY play defense against YOU, realistically making both sides defense bots null and void.
3 good hurdlers requires at least 2 teams from the other alliance to be playing defense. Period. And I'm willing to bet one of the three hurdlers on my team can play pretty good defense if needed (They seem to have a grasp on the playing the game, I'm sure they can handle running balls into the wall...).
3 hurdlers keeps the opponents on their feet. They are no longer keeping the ball away from 1114. They now need to keep the ball away from the entire alliance, which is much harder to do. Defensive robots will accrue more penalties and have less options.
An alliance with 3 hurdlers will score less points on average, but win a higher percentage of their matches. It scales the scores unevenly in favor of the pure offensive alliance.
For example: my 2 hurdle/1 defense team can win matches 100-80 against a similar alliance. My 3 hurdler alliance can win matches 80-50 against the same team
This is all IMHO.
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This is a great point although it only works for few select alliance. Obviously is 1114 and 217 are in an alliance, a third hurdler is questionable, especially if it is picked in the third round (which it would be). Would you really want this third hurdler to take the ball away from the power house scorers. If you are against a defensive robot a good alternative is a pure racer, such as 148.