Quote:
Originally Posted by Travis Hoffman
I think the inability of an alliance to do anything to repress an opponent's hybrid mode proficiency is the number one contributor to "super" alliance success at regionals this season. Alliances without spiffy hybrids are frequently sunk by 40+ points by those with awesome modes before they even touch the controls. Very hard to overcome that, whether you can play D during teleop or not.
It's a case of the match being over before it even started. And the crowd goes wild!.....
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You coul always get the alliance during eliination rounds program their robot to go foward and bloakc the side form other teams going around meaing like this
| robot #1
his is the line |
| Robot#2
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|Robot#3
it effectivil;y blocks the other team getting a second ball and getting 2-3 more lines
so it will limit them to only 16 points