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Unread 31-03-2008, 13:21
David Brinza's Avatar
David Brinza David Brinza is offline
Lead Mentor, Lead Robot Inspector
FRC #0980 (ThunderBots)
Team Role: Mentor
 
Join Date: Feb 2003
Rookie Year: 2003
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Re: Thoughts from an Outsider

Welcome to FIRST! You will soon figure out that there is no "exit strategy" from this program. That's a good thing, because as you observe the impact of the program on youth (and mentors), you will want to be part of making it better. I am a 6th year mentor, with my youngest son on Team 16 (he's a senior and driver). After he graduates, I plan to support this program as long as I can contribute.

I'm in 100% agreement with your points about making the game understandable to outside observers. In the FIRST Press Room, there's a one-page Overdrive game description that's really helpful. I would like to see it augmented with a page of the more common penalties described (breaking the plane, interference with a hurdler, impeding, high-speed ramming, stepping out of the players box, and so on). Such a two-sided, one-page flyer should be very inexpensive to reproduce and should be given to every spectator at the door.

If you think it's difficult to follow the game in person, just try watching a webcast. The webcast feed is usually the same video that is projected on the big screen behind the field. For those who are in the audience at the venue, that's just fine. The game is right in front of you and the screen can provide some interesting close-up shots of robots and drivers. If you're trying to follow the matches from the same perspective as a fan, coach or scout - you're going to be frustrated. You will hear the game announcer describe a play in progress (a hurdle, a defensive skirmish, etc.), but sometimes the video feed is completely disconnected from that action. Oh, well...

Anyhow, welcome to FIRST and to Chief Delphi! We listen and respond to others in our community who are trying to improve FIRST and always welcome comments, criticisms and suggestions consistent with "Gracious Professionalism".
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2003 AZ: Semifinals, Motorola Quality; SoCal: Q-finals, Xerox Creativity; IRI: Q-finals
2004 AZ: Semifinals, GM Industrial Design; SoCal: Winners, Leadership in Controls; Championship: Galileo #2 seed, Q-finals; IRI: Champions
2005 AZ: #1 Seed, Xerox Creativity; SoCal: Finalist, RadioShack Controls; SVR: Winners, Delphi "Driving Tomorrow's Technologies"; Championship: Archimedes Semifinals; IRI: Finalist
2007 LA: Finalist; San Diego: Q-finals; CalGames: Finalist || 2008 San Diego: Q-finals; LA: Winners; CalGames: Finalist || 2009 LA: Semifinals; Las Vegas: Q-finals; IRI: #1 Seed, Finalist
2010 AZ: Motorola Quality; LA: Finalist || 2011 SD: Q-finals; LA: Q-finals || 2013 LA: Xerox Creativity, WFFA, Dean's List Finalist || 2014 IE: Q-finals, LA: Finalist, Dean's List Finalist
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