View Single Post
  #28   Spotlight this post!  
Unread 01-04-2008, 07:49
GaryVoshol's Avatar
GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,757
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
Re: Look Back: Week 5

I am not sure where people got the idea that this was a "no-defense" game. It is a game with a different kind of defense. In past games, robots often played defense by keeping the opponents away from the target - the Rack, the Tetra goals, etc. In this game, we've been told we can only keep robots away from their "target" of moving around the Track for 6 seconds, and cannot hinder them at all in their pursuit of the "target" of a hurdle. There has been no limitation on keeping robots away from the trackballs.

Quotes from the Q&A which show the GDC has reiterated this:
  • FIRST Overdrive has never been defined as an "all-offense, no-defense game." Defensive strategies, used appropriately, are perfectly acceptable.
  • A Robot, and any Trackball in the possession of that Robot, only receives protection from interference while it is in the process of Hurdling (as specified in Rule <G42>). Neither the Robot nor the Trackball receive any special protection at any other time.
  • There is no rule that would prohibit the blocking robot's action. There are also no rules that would prohibit an appropriate counter measure by your robot. This scenario would likely become a pushing match.
__________________
(since 2004)
Reply With Quote