Quote:
Originally Posted by Beth Sweet
That being said, the prediction I will make is this: the winning alliance will be composed of 3 teams fully capable of hurdling.
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I agree with you until here. I don't see the need for all three robots on an alliance to be able to hurdle. It does give you some strategic flexibility, but if I had to choose, I take an excellent defender / ball knocker over a mediocre hurdler every time. During the elimination, what you really need are good and experienced drivers with reliable robots.
I agree with Beth, the winning alliance will have at least one team noted for their strategic excellence. That team will also be the big kahuna on that alliance, and the lead hurdler. They will grab one of the next best hurdlers with thir first pick of the draft, and score a very strong defender and ball knocker with their third pick.