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Unread 06-04-2008, 15:39
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Re: Defensive Strategy - cornering opponents ball

Quote:
Originally Posted by Daniel_LaFleur View Post
If your "powerful bot" can be neutralized by a "half-done box bot" then I put forth that your bot isn't all that powerful.

More likely, the fact is your team did not take into account defensive strategies ... so now you are crying foul.
I'm curious how you suggest teams take into account for defensive strategies. If a ball is pinned against a wall, what can a team do besides ignore it and do laps? My point is that any offensive bot can be neutralized by this technique.

If a ball is pinned against a wall there is nothing even the best bot can do about it. That is the biggest thing that separates pinning from previous defensive strategies. In previous years, a defensive bot had to be robust and have a solid drive train. This year, the rules protect a pinning bot from contact so a cardboard box with wheels could effectively carry out this "strategy".
Quote:
Originally Posted by Daniel_LaFleur View Post
1> High speed ramming is against the rules
Yes, and a single hurdle + lap will eliminate that penalty.
Quote:
Originally Posted by Daniel_LaFleur View Post
2> Strategies designed to damage other bots or the field will get you DQ'd
3> Most defensive bots I've encountered are built stronger than their offensive counterparts because they 'expect' contact.
If they are built so robustly then they have nothing to worry about. I don't intend to damage the robot. I simply wish to dislodge the ball. If the robot gets damaged, then so be it. A yellow card is just a warning, and it also disappears once the finals start.

Quote:
Originally Posted by Daniel_LaFleur View Post
Please show me your evidence that defensive bots are weak KoP bots.
Quote:
Originally Posted by s_forbes
. . .
but there are always going to be teams that cannot complete the task and end up with a half-done robot that can't run fast laps or hurdle the ball. I think this was anticipated, and so no rules were made to stop these teams from intercepting/playing keep away with the other alliance's trackballs.
Quote:
Originally Posted by lukevanoort
I don't think anyone is proposing building your robot with this as its sole purpose. If your [mechanism] breaks and you're up against a couple of good hurdlers, this might be a very useful strategy in your repertoire. You could drive in circles for a couple points a lap, or you could pin the ball and reduce one of your opponents' scoring ability from ten points per lap down to two. That seems like a useful backup strategy to me.
Ok, maybe not KOP bots, but many people are suggesting that defense be used by defective/half-finished bots.

Quote:
Originally Posted by Daniel_LaFleur View Post
Please show me your evidence that pinning was not the intent of the game creators.
135 degree angles on the walls. A right angle would be much more easily manufactured, but the GDC still chose to use 135 angles (which make it more difficult to pin). If you also look at the other rules, they discourage defensive play this year. I'm pretty sure the GDC doesn't want four bots to park themselves in the corners pinning balls while the other two remaining bots run laps. That leads to very dry gameplay.

Quote:
Originally Posted by Daniel_LaFleur View Post
If you try to destroy others robots and encourage others to do the same ... don't be surprised when it happens to you.

Have fun at the nationals
I don't encourage the destruction of other robots, I'm simply suggesting a way to prevent a loophole from ruining this years game. And as you've previously stated, defensive bots are built strong, so they should have no problem holding up to our attempts to bring the track ball back in to play.

See you at nationals!