Quote:
Originally Posted by Guy Davidson
I agree with you until here. I don't see the need for all three robots on an alliance to be able to hurdle. It does give you some strategic flexibility, but if I had to choose, I take an excellent defender / ball knocker over a mediocre hurdler every time. During the elimination, what you really need are good and experienced drivers with reliable robots.
I agree with Beth, the winning alliance will have at least one team noted for their strategic excellence. That team will also be the big kahuna on that alliance, and the lead hurdler. They will grab one of the next best hurdlers with thir first pick of the draft, and score a very strong defender and ball knocker with their third pick.
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I was gonna make the exact same point, after two regionals of using a robot that can do nothing but race and knock the ball off I'm convinced that it is a very effective form of strategy, mainly because if your good enough at it you can score in the same range consistently each match. However, with that being said, a speed demon/ball knocker would have to also be able to score at least 12 points during the autonomous period in order to be Einstein because I doubt that any robot can get more than 12 laps during the regular period (we've done 11).
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2007 Great Lakes Regional Champs!
2007 Great Lakes Regional #2 Seed
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