Quote:
Originally Posted by Alan Anderson
This part doesn't make sense to me at all. First, the red trackballs have no effect on the blue alliance's score. Second, if they are on the overpass all match, the red alliance can't score by hurdling or herding them, so they'll come down quickly anyway.
If you want the red alliance to outscore the blue alliance, just let them. Don't interfere with them. Play pure offense and do your best. If they're better at scoring than you are, they should win.
My philosophy: play the game. Don't "game" it.
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Alan, the situation is that red
can't do anything with the trackballs on the overpass, even knock them down. They can't outscore the blue alliance if the blue hurdlers are working right all match (which they probably are). So leave the trackballs up (24 points for red) or knock them down? Leaving them up makes BlueTwo happy, but knocking them down makes BlueThree happy.
Remember, this is QPs we're talking about, not match points. 2*loser's unpenalized score, and that sort of thing.
Definitely talk it over, but I think the best thing would be to play like you've got nothing to lose. Minimum of one trackball is coming off, probably both.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
