Quote:
Originally Posted by Guy Davidson
We just never saw the value of pure lapping. In our mind, preventing a hurdler from hurdling twice is good for about 16 points, which is eight laps. That's more than a good tradeoff for us, especially if we can sometime take away a third hurdle.
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Agreed, regarding elims. But the lapping may come in handy during qualifying when allied with stronger-hurdling partners and you expect to win the match. Trying to maintain opponent's score and lapping for your alliance preserves RP's for you. You (and your offensively superior partners positioned to seed high) might benefit from the gesture.