Quote:
Originally Posted by Rick TYler
Tying string on your robot is lawyering the game, in my opinion, and the time spent coming up with schemes like this might be more fruitfully spent learning to drive your robots in a way that did not violate <G22>.
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With all due respect lawyering the game is exactly what FIRST does, there just not very good at it. Every year they come up with some silly rule that dies need to be their. <G22> is a rule that has decided regionals, and not because of human driving. I have seen matches lost because two robots driving in Hybrid period have run into each-other and cross a line drawing a penalty. I know some will clam that this can be prevented but the fact is this rule is nit-picky.
FIRST makes up roles for their games without thinking about the practicality of them during game play. A great example of this is the 6 foot role that originally existed in the opponents home stretch. They pulled this rule after it became clear that the most teams were not going to be able to get the second trackball down. I say most because my team had a plan with in the rules for getting it down that would have work. This rule didn't need to be removed but it was because it offered nothing to the game.
<G22> is a rule that doesn't nothing to help the game. You already can't play defense for longer then 6 seconds. Tell me what does a team gain from driving backwards, nothing so why does this role need to be in place? Lawyering around the roles is part of the game and if someone can come up with a good way of getting around a pointless rule then good for the its time well spent.
Plus when your Robots in a crate there not much you can do to learn how to drive it better.