Quote:
Originally Posted by Valley Raider
<G22> has caused 1000's of points in penalties. And I have not seen a single team intentionally drive backwards. I think if this rule had been examined more before the game was created this could have been avoided. That was the point I was trying to make.
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You should think about <G22> a bit more, I think it shows that FIRST put lots of effort into deciding the penalties and their valuations.
Edit: What follows is incorrect. In cases where you're knocking off an opponent's trackball or freeing an alliance partner, the gain is or can be greater than 10 points.
Original:
Nobody will EVER break <G22> intentionally. Ever. Period. There is zero incentive to do so. There is nothing you can accomplish by breaking <G22> intentionally that will actually result in you scoring 10 points (or preventing your opponent from scoring 10 points). Complaining that <G22> only catches people who broke it unintentionally is stating the obvious. Nobody would break <G22> intentionally, doing so would guarantee a net loss in points.
I would argue that this property of <G22> means that FIRST
did think very hard about the rules beforehand, and set the penalty score just high enough that nobody would ever bother breaking it on purpose, thus accomplishing their goal of a circular game.