Quote:
Originally Posted by Abwehr
For the most part, the GDC nails it. But things like <G22> scratch my head. Does this address a safety concern? No. Does it address a competitive advantage? To some extent, but it could have been re-worded to give teams a buffer (say, ALL the way back across is -10) and eliminate the basically random accidental penalties.
|
Yes, it does. <G22> makes it much harder to inter-act from the opposite side of the overpass (and I think for good reason!). When a team reaches across the line from "downfield" they can once again interact with the opposite side of the overpass, which is a definite competitive advantage. Imagine how hard it would be to keep a ball for the 12 point advantage if the opposing alliance could turn around and knock your ball off the overpass from the far side.
...and that's just the tip of the iceberg