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Unread 16-04-2008, 02:22
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Re: Match scheduling algorithm and team numbers

Quote:
Originally Posted by Joe Ross View Post
I think the software should randomize the list, but I'm pretty sure it doesn't. For Chesapeake, the average team number that 7 (the lowest number team) faced was 716, and the average team number that 2546 faced was 1831.
Ya looking at Philly and GTR again for only the lowest and highest number teams' schedule I do notice it. The schedules look pretty good when you go match to match, but individual team schedules show the trend. Immediately looking at them, they were much better than my schedules so I figured they were randomized. I guess the difference was fair (low) quality of my schedules versus better quality of reagional.

Quote:
Originally Posted by Joe Ross View Post
using a MMS of 10 gives an almost perfect schedule for the championship (good enough to fool the person looking at the statistics). It does not fix the problem with the initial team list, however. You need to go down much further to fix it, which is very unlikely to happen.
I agree that 10 MMS doesn't fix the initial team order problem, I didnt say it did (I thought they randomized team list). I was just stressing that the more important problem is the default MMS is too high (and is generally being used) and we may see duplicate opponents. Both problems can be easily fixed due to MatchMaker's flexibility. I just hope they realize these problems. Unfortunately, I don't have any championship scorekeeper volunteers on my team anymore (so I can't rant about this stuff at the airport like last year ) Good work as usual Joe.
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