Quote:
Originally Posted by SSMike
Personally, I'm going to see how the rest of the regionals pan out. Don't worry I'll come back to this. 
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Man I almost forgot about this. Well I Better get an alliance out before Eliminations.
I think that the best alliance will have 2 elite hurdlers; robots that can easily take charge of an alliance's offense. At least one will be able to cap, but ideally, both could cap a trackball.
The third robot is much harder to peg, however, an elite alliance must have a robot that is capable of playing some type of defense. This is essential, because hurdlers on opposing alliances will need to be slowed/shut down to get a W. This defensive robot could be a lap bot or another hurdler, but whatever their primary scoring method is, it must be fast, because they probably won't be using the trackballs to score a lot.
Something that I think is essential to an "ultimate" alliance is minimal penalty point deductions. While this late in the season penalties should become scarce, they aren't (although they have decreased). A team that hardly ever gets penalized will go far.