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Re: Lesson Learned: The Positive.
I liked the low-physical-defense nature of this year's game. It meant that teams who built a good robot could actually exhibit their hard work semi-freely and worry less about it getting damaged by over-zealous defenders. Teams that wanted to slow their opponents down had to actually think about what they were doing with trackball-bumping and pinning, rather than simply "HULK RAM".
Rack 'n Roll (and to a lesser extent Aim High) kind of made me think of WW1: It was far, far easier to defend than to score, so each match was a form of trench warfare.
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I liked the low cost-of-entry autonomous mode. It makes for an exciting autonomous mode because almost every team is capable of doing a timed drive-forward. However, it was still challenging enough that it took a lot of skill to get 3 or more lines. So the low cost of entry and high cost of perfection made a very good autonomous mode. This is the opposite of last year's, where only the very best robots could even put the tube on, and most robots just sat there.
Last edited by Bongle : 20-04-2008 at 12:27.
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