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Unread 20-04-2008, 12:13
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Re: Lesson Learned: The Positive.

Quote:
Originally Posted by Bongle View Post
I liked the low-physical-defense nature of this year's game. It meant that teams who built a good robot could actually exhibit their hard work semi-freely and worry less about it getting damaged by over-zealous defenders.
I couldn't agree more!!
I have only been involved with FIRST for four seasons now, but I was starting to get disappointed in the direction things were heading. This game was so much better for exactly the reason Bongle mentioned.


Quote:
Originally Posted by Qbranch View Post
I loved the game. It had a great autonomous mode that allowed for the simple and the complex to both have a chance, and to be meaningful unlike last year's low-point-value autonomous.

-q
Again, this was another great reason that this game ROCKED!!!
The simplest code could contribute to an Alliance's score and then there were teams like 1114 and 25 that do it all.


I also liked the fact that the most basic, drivable robot could contribute to an alliances score, as well as the opportunity for elite teams to really show their stuff. All around, Overdrive was an excellent game!
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
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