Quote:
Originally Posted by Lil' Lavery
I can almost guarantee that I'll be the only one who says this, but <G22>. The ruling was consistent both between and within almost every event, and was enforced as written. I think the rule did a spectacular job at doing what it aimed. If it was any less strict it would have been either worthless and/or next to impossible to call consistently.
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Dunno if I quite agree on the consistency, Sean. How does a robot that hasn't fully crossed any lines get 2 <G22> violations? (And I couldn't see any violations in hybrid, either. Then again, I was watching the webcast.)
Nonetheless, it was an excellent rule. It did bite some teams, but what rule doesn't bite teams from time to time?
Ref consistency was way up from last year, which is a big plus. The ref training course needs to stay.
One other thing--the fact that the FINAL update was released right after Week 1 is good. Many of us can remember when updates were released well into the competition season. Not this year! Also, the updates only making minor changes is good. The biggest change was to <G36>.
A major congratulations to the GDC for an exciting game that was well-written from the start. We would like some more of those, too.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
