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Re: Lesson Learned: The Positive.
I adore the GDC. I am in awe of their ability to create interesting games year after year. I've even offered Lavery a 6-pack of donuts to let me even give suggestions to the GDC (don't tell him now, but I'd even go to a whole dozen...).
I thought Overdrive was a pretty good game -- hurdling, laps, herding, and bonus balls at the end. Four scoring ways is about typical in my 4-year's experience (although I wasn't involved much in Rack-and-Roll). The only weakness, ironically, to Overdrive was its NASCAR inspiration. After a while, a bunch of robots all going in the same direction started looking the same. Still, there were brilliant, exciting "plays" that happened, and some images will stick with me. There was one play at Seattle where two very similar robots did nearly identical hurdles at the same time. It was a cool image as the elevator-style robots raced to the overpass wheel-to-wheel to hurdle.
The coolest game this year might have been in FTC -- there were five ways to score, and it was rare to see any one robot that could do all five really well. In retrospect the goal-possession bonus would probably have been better at five points than seven, but other than that "QuadQuandry" was a terrific game. I wonder if QuadQuandry would scale up? Could FRC robots score 12-inch diameter rings made of Schedule 80 PVC?
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Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
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