Quote:
Originally Posted by Doug G
So can anyone tell me why a change in the number of teams on the field for each match won't help solve some of these issues being discussed?
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My ideas as to why those won't solve the matches problem:
Because with more teams per match comes more randomness, and a consequent decline in the quality of the rankings. By that, I mean you'll have more teams at the top of the rankings who don't really have the scoring power to have earned that spot, and who were just lucky with alliance pairings.
Plus it isn't a linear response in terms of matches. With more robots per match comes more teams carrying more robots through the same choke points on the side of the field. It'd take longer to set up the robots, for the field reps to ensure they're all turned on and aligned, and for teams to set up their OIs. So your match turnaround time will probably increase, potentially offsetting your ability to run more matches per team.
I love the idea posted above of having other fields within the GWCC. Even if you can't have B fields for all 4 divisions, maybe have 2 divisions share one field, and the other two share another. Even if only one extra field could be installed, you're still increasing capacity by 25%.
I like the idea of restricting champs to only those that have earned it that year. If a team wants to compete more in a year, they can raise money and go to a second regional. If a team wants to compete at champs, they have to both raise money AND perform. Championships should require as much, if not more effort to attend than attending a regional.