I saw a little bit of the new control system when I was in ATL. It looks like the possibilities are endless for those who wish to push the envelope, but for teams like mine we won't really have a need for all of this extra power and features. Some of the more basic ones, like USB interfaces on the OI, are nice and easy for all of us to use, but then there are other more advanced features that are going to be useless to a lot of teams.
In my opinion the new system is going to be a nice change if introduced into FRC right. I personally think that next year's game should be one similar in game play to the last 4. I.E. simple-ish auto mode, tele-op goals that do not require amazing control and programing skills, and a way for teams to score with little to no effort. This game would be a good way for teams to learn the new control system and good way for FIRST and NI to work all of the bugs out.
Then in '10 you begin to push teams into using the actual power of the new system. Make it more advantageous for them to use some of the more advanced features now that they have learned the basics. Even still make it so that teams who don't have the resources to use the new system to it's full potential have a way to remain competitive.
My prior statements may be totally off base though, they are coming from the guy who designs robots and thinks three limit switches is a lot. j/k
