Anybody been noticing the trend from year to year in the game design? I will start in 2003 since that is the first game I am familiar with.
2003- Stacking boxes on top of one another to score multiplier points
2004- Gathering balls to be scored via human player in a goal
2005- stacking tetras on a "tic-tac-toe" board to score multiplier points
2006- gathering balls to be shot into a goal
2007- picking up tubes to be hung around a rack in rows to score multiplier points
2008- picking up balls to be shot/dropped over/onto a rack to score points
Trend anyone?
Of course each game has a unique task for the end of the game with a huge bonus; as far as I can tell, an arbitrary way of making or breaking the match.
So my guess for 2009? Well, some sort of multiplier game, probably with boxes. Perhaps placing them in something, or lifting them up to various heights.
It seems like in the odd years, they like to change up the game piece to something strange.. The tetras were a wierd shape and they were really heavy to lift 10 feet in the air, the tubes were incredibly light and delicate.
I say, back to boxes in 2009 for a very strategic game.
To all you hopefuls for a water game:
I don't see it happening anywhere in the near future. It would be far too dangerous and a big mess. Unless they used D.I. water to inhibit conduction
-O'Reilly