I always think about what the real life challenges and constraint possibilities are. Hands-on applications in the robotics lab, in working with the challenges of the space station, in the automated industry. We're playing a game that the GDC designs, yes - but the teams develop awesome manipulators year after year. Drive systems. Robotic autonomy. I always think about that. When the discussion focused on the G22 rule, I thought about that in those terms. An inch is an inch, a 1/2 inch is a 1/2 inch type of thinking - when applying the constraint to a real life problem, seeking a solution. Granted, I don't have any examples other than when I'm trying to back up the team trailer, but it is what I thought about. There are times when there isn't the ease of movement that we would like to have in the game. It's good for us to have to deal with that and come up face to face with it, seeing what evolves and how the teams meet the challenge. This is the type of thing I like to think about when musing about the next season's game.

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Excellence is contagious. ~ Andy Baker, President, AndyMark, Inc. and Woodie Flowers Award 2003
Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved.
~ Helen Keller (1880-1968)