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Re: Thoughts on Overdrive
I'm not sure if it's fair to draw comparisons between FIRST Frenzy and the games of the 3v3 era, given the differences in structure; that said, this season as a whole ranks #2 on my personal list of favorite 3v3 seasons behind Aim High and ahead of Triple Play and Rack 'N' Roll.
Good:
-The kit was more or less sound. There is nothing more frustrating than finding out that key elements of the kit of parts that we're relying on are subpar. (The 6V Fisher-Price motors of 2005 and the BaneBots gearboxes of 2007 come to mind.) Not directly related to the game, mind you, but robust robots make for better matches. (Granted, the IR board gave up on a lot of teams, but you had options between Kevin Watson's code and some other resources on the internet.)
-The overall objective of the game was crystal-clear. Make laps, throw a huge ball over the overpass. Good luck explaining any other game in that much space.
-Robots had something to do the entire match. When robots don't have anything to do, they hit. This year, they could at least score points by getting around the track. Yes, you could still hit and play defense in this game, but you had to be more intelligent about it. I like that.
-There were no huge team updates over the season, and only minimal YMTCs here on CD. That's a sign of a good game. Edit: Aim High still holds the ultimate record--there are zero YMTCs in the subforum from that season.
-There was a tremendous incentive to have a good hybrid routine. Entire matches could be decided in those opening seconds. It underscored the importance of good programming (especially to those of us that lacked it).
-The game was capable of sorting out the best from the good and the good from the rest. There was no "Who?!" this season on Einstein for me--the teams that made it there all had great accomplishments across the entire season.
Bad:
-The absence of an exact copy of the field ball for the better part of the season was frustrating.
-Some events had issues with the overpass sagging, which would then catch some robots designed to interact with an overpass within tolerance. Since you're passing underneath the overpass dozens of times over a regional, that's an issue.
-I'm still not sold on the photo-finish for robot movement but not ball movement. I imagine that many off-seasons will have their way with that rule. On the up side, that's probably the only irritating rule of the season for me--compare that with the many grumbles about various parts of last season's manual.
__________________
William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
Last edited by Billfred : 25-04-2008 at 15:37.
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