The game was pretty boring to watch for most of the competition. However, once it got to the point where alliances were putting up huge points, that's when it got more interesting. That's what's going to make IRI interesting
The balance between hybrid, teleop, and end game was pretty good. No section was worth more or less than it should be. (I'm looking at you, autonomous of 2006 and end game of 2003 and 2007).
I wasn't a huge fan of the loss of the human player, though.