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Re: Thoughts on Overdrive
This years game was challenging in some ways that people didn't think of before hand (like us).
1. Penalties were a key factor in a lot of matches (cost us at least half of ours if not more).
2. It was crowded. While we did assume this was going to happen, when all of those robots and balls were moving around, things were prone to jamming up, a lot.
3. A design that worked in the shop didn't necessarily work on the field. We found this out when it took to long for our bot to hurdle. We just stuck with placing the ball and knocking them down.
4. Strategy was key to bringing down the top alliances. If you didn't communicate early on and get your stategy straight, you were in trouble. We never got our stategy down (we kept trying to suit our partners needs first), and while our scouts did a great job on paper, they couldn't remember the robots without the sheet in front of them.
This year was a big learning experience, and next year we can only do better since we finished in dead last.
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