View Single Post
  #11   Spotlight this post!  
Unread 01-05-2008, 13:02
AustinSchuh AustinSchuh is offline
Registered User
FRC #0971 (Spartan Robotics) #254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 1999
Location: Los Altos, CA
Posts: 802
AustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond reputeAustinSchuh has a reputation beyond repute
Re: What is the best way to use a FRC game simulation?

I've always wanted to use a simulation to test code. I have a simulation that I am working on with a simple 6 wheeled robot and dynamic friction (static friction doesn't work yet). We found that our real robot exhibited a certain behavior, and I was able to pretty much see that behavior on my simulation (I believe that I would have been able to see the behavior more accurately if static friction worked in my model). What I want to do next with it is to write some software encoders for the bot and maybe a gyro or so and then program in PID loops or other more hackish solutions to see if that would fix the handling problem. And maybe test out Autonomous mode.
Reply With Quote