Quote:
Originally Posted by JesseK
I still can't believe I got whooped 96-48 in that TYCTWD game ><
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We've got a replay

. It was actually 98-54
Quote:
Originally Posted by robostangs548
Now, since all are pretty equal, you need to find a way to incorporate all of them together...
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Unfortunately, some of the criteria are almost mutually exclusive. For example, if you want a simulation that focuses on getting mechinisms modeled as close as possible to real life, with all the moving parts, physics, and realistic motion, it makes it more and more difficult to network it for a 6 player online enabled version. It would also drive up the performance requirements so less people would be able to meet the minimum spec.
While it may be possible for one simulation to cover all of these uses, the likelihood would be that it wouldn't do any one of them exceptionally well, and you may find yourself biting more than you can chew during development. So it would be better to focus on one or two of the possible uses, and make the simulation very good for those uses (this from a wise Systems Engineer who is also the godfather of our project).
Quote:
Originally Posted by AustinSchuh
I've always wanted to use a simulation to test code. I have a simulation that I am working on with a simple 6 wheeled robot and dynamic friction (static friction doesn't work yet).... And maybe test out Autonomous mode.
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Very cool. Have you thought of making your simulation public?