Quote:
Originally Posted by cbale2000
Cool... and Freakishly similar to the one I made (though different games).
I see you found a solution to the lack of blue indicator light models in Gmod, what did you use for it?
What scale are you using for the map elements?
You might want to link people to the repulser as it doesn't come with Gmod (alternatively you could always use hoverballs or PHX wheels).
Looks very nice, maybe we should work together. 
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The file I have in the first post has the repulsor STOOL packaged in it.
The map is in a 1:1 scale (1 Hammer Unit == 1 Inch).
And the lights are default models, but combined with a light_spot and point_spot entity (with a blue color). This makes the model to appear blue.
Oh, and by the way, if anyone has their robot modeled in Autodesk's Maya or in 3DS Max fill free to tell me; I can tell you how to compile it for Gmod/Hl2.