Ok here are my Ideas.
I'll keep them simple.
Look at the attachement!!!
- Pool Noodles as game elements
- 4-way Teeter Totter ramp robots need to climb (during game or at the end)
- New starting layout (similar to 2006) geared for more action around the entire field.
- Pool Noodles as game elements
The Pool noodles:
They always seemed like a good game element to me. they are cheap and tricky to handle.
If there is a species of straight (as in a ruler [as in the one you use with a pencil, not the one a person might be]) pool noodles they would probably fly straight if thrown in a 2006-like mechanism that would also give them some spin (along the long axis).
They could be:
- shot at a target (like 2006)
- shot at a target (like a dunk game at the carnival)
- stacked inside something (if you gather them up first you'll be able to fit more inside)
- pushed under the teeter totter to disable it
- placed on a couple of brackets horizontally (two pieces of half a PVC pipe attached to the wall - a noodle is placed on them for points)
make sure there is a supplier for pool noodles during the winter for ALL (ahem Israel and Brazil) teams.
[Note: since it would be summer in New-Zealand I'm not too worried about the Kiwis getting pool noodles

]
The Teeter Totter:
Fun power focus for the game, could have more than one.
The Starting Layout:
This is a by-product of my desire for a more score oriented game where both ends of the field take an active part (so the robots are more spread across the field).
perhaps it could result in a game paced like 2006, but without the whole backbot problem (If that was a problem... I understand that was a real pain Reffing).
That's it take a look at the Image.
-Leav