View Single Post
  #15   Spotlight this post!  
Unread 18-05-2008, 22:13
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,655
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...

Quote:
Originally Posted by Tom Bottiglieri View Post
End game
Have one goal for bonus points that CANNOT be accomplished by both alliances, or has limited potential to be shared. Swing points are always great strategy focal points, and a massive fight at the end of the match is very exciting to watch. Hanging from a bar is the closest thing we've seen to this in the past few years.
What about the rows in '05? They were definitely swing points that were hard for both alliance's to have. I'd also classify them as "end game", but obviously not "king of the hill"/"position" points.
__________________
Being correct doesn't mean you don't have to explain yourself.