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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
Quote:
Originally Posted by Tom Bottiglieri
End game
Have one goal for bonus points that CANNOT be accomplished by both alliances, or has limited potential to be shared. Swing points are always great strategy focal points, and a massive fight at the end of the match is very exciting to watch. Hanging from a bar is the closest thing we've seen to this in the past few years.
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What about the rows in '05? They were definitely swing points that were hard for both alliance's to have. I'd also classify them as "end game", but obviously not "king of the hill"/"position" points.
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