View Single Post
  #4   Spotlight this post!  
Unread 23-05-2008, 04:15
fireball3004's Avatar
fireball3004 fireball3004 is offline
James Davis
AKA: James Davis
FRC #2090 (Punahou Robotics)
Team Role: Animator
 
Join Date: Oct 2006
Rookie Year: 2007
Location: N/A
Posts: 94
fireball3004 is an unknown quantity at this point
Send a message via AIM to fireball3004
Re: How should I approach modeling?

Warning: I'm a noob.

Usually I use box modeling, but for this one I don't think that's such a great idea, I say this because I find making cylindrical objects like arms, or imperfect spheres like heads is the best aplication for Box Modeling.

I don't know how to uses spline cages, so I don't ask.

I would suggest you make 2 spheres for a head and body, 4 cylinders for legs and arms, work with them a bit then fuse them all together, and make them a editable poly... then get to work with the ears, eyes, ect.
__________________
Newbies away