Thread: WALL•E
View Single Post
  #57   Spotlight this post!  
Unread 28-06-2008, 01:12
=Martin=Taylor= =Martin=Taylor= is offline
run the trap!!!
FRC #0100 (The Wild Hat Society)
Team Role: Human Player
 
Join Date: Feb 2006
Rookie Year: 2005
Location: Bezerkeley, California
Posts: 1,255
=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute=Martin=Taylor= has a reputation beyond repute
Re: WALL•E

Quote:
Originally Posted by dlavery View Post
No offense intended to the builders of that little model, but it isn't even close. You may have to wait until you see the movie to appreciate it, but when you see the level of complexity that the designers put into the WALL•E model you will understand that building a physical representation of this creation is NOT going to be easy. I need to go back and look at the motions more closely, but I believe that I counted at least 42 discrete controlled degrees of freedom in the design, not including the passive motions (and if that number proves to be correct, I am tempted to think that it probably is not an accident; perhaps a nod to Douglas Adams?).

-dave



.
The Disney animatronics booth at Maker Faire had an (almost) fully functioning WALL•E. I believe it was an early prototype of a toy that might be released sometime in the future. Needless to say, it was VERY impressive.

Link to vid...



Now how would I go about coaxing our friends at Dreamworks to make a robot movie.....
__________________
"Cooperation; because life is a team sport"
-Philip J. Fry
Reply With Quote