Thread: WALL•E
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Unread 29-06-2008, 21:05
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Re: WALL•E

Quote:
Originally Posted by dlavery View Post
No offense intended to the builders of that little model, but it isn't even close. You may have to wait until you see the movie to appreciate it, but when you see the level of complexity that the designers put into the WALL•E model you will understand that building a physical representation of this creation is NOT going to be easy. I need to go back and look at the motions more closely, but I believe that I counted at least 42 discrete controlled degrees of freedom in the design, not including the passive motions (and if that number proves to be correct, I am tempted to think that it probably is not an accident; perhaps a nod to Douglas Adams?).

-dave



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I bet at least one FIRST team will make a fully functiong Wall E for a demo bot that'll knock people's socks off.
What would impress me is if anyone can make a good EVE replica (san dangerous laser cannon. Though she would make an interesting Battlebot). The flying would be cool enough but how would you pull off the free floating head?
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